The couple of riders on a bike are probably the easiest to control, but their lack of speed makes certain levels difficult, and let’s not even talk about the pain of trying to control the other bike which has a trailer attached to its rear wheel, which might as well be a joke character. They shoot cannonballs at you with such force that avoiding them in anything slower than the motorbike is basically dumb luck, and that wouldn’t be so bad if the motorbike was anywhere near controllable.Īs you can probably tell, the vehicle types control very differently, and some of them only have the loosest interpretation of what ‘controls’ actually are. For the most part, dealing with these buzz-saws and ramps simply requires fine control of the different vehicles, but the cannons are an exercise in frustration. In between each checkpoint, there is a variety of obstacles from ramps to buzz-saws, as well as a variety of turrets and cannons that constantly shoot at you as you go. The main crux of the game is making it through the levels by passing all of the checkpoints on the track. While this slow-mo mode is infinite, it doesn’t slow down the timer, so if you’re going for the best time possible, you might want to limit your use of it. You also have the infinite ability to turn on a temporary slow-mo mode, which can be useful in avoiding some obstacles. You can accelerate and reverse (go figure), you have a turbo button, and because it’s a comedy game, you can rotate yourself in the air to fit between thin gaps and avoid some of the dangers on the tracks. Most of the controls of the game are pretty obvious. It is somewhat baffling that some console version of the level creator couldn’t be implemented, but perhaps the task of hosting all of the user levels for consoles was too great for the solo independent developer. There are a decent number of levels on display here, but as they were all produced by the developer, it loses some of the borderline insane things that the user base has spent the last 2 years coming up with. That is not to say that the game is bad on console, just that it is decidedly more lacklustre than the PC version. This, in fact, is the first real issue with this console port, it has been completely castrated by the removal of user-based levels that added so much variety to the PC original. They both focus on a ton of obstacle-themed levels with a variety of different characters in different vehicles, and they both have user-created levels, at least on PC. Guts and Glory has a lot in common with the browser-based driving game Happy Wheels, for better or for worse. Guts and Glory was published by tinyBuild Games, the company famous for developing No Time to Explain and publishing a slue of indie games over the past 5 years. Now it’s finally making its way to console, and it’ll be interesting to see how their first game will fare in the world of mandatory controller use and a lack of creative tools. Guts and Glory is a 3D comedy driving game from HakJak games and was successfully kickstarted for PC back in late 2016. Enter Guts and Glory, a gore-fest of a comedy driving game with more red in it than a bull’s nightmare. The fact is that as time has gone by, we have become more and more desensitized to gore and viscera to the point where there are some games that base their entire core concept around the stuff. Games are rife with the stuff, and these days it is even played off for comedic effect. It has become an entire genre of its own, as anyone who has watched Tokyo Gore Patrol or SAW can tell you. Gore is a strange thing in the world of entertainment.
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